![]() ![]() ![]() i made this because the game change hash after videos, so, with a savestate, the game will start always with the hash i needed.Ģ-You will be able to play any mode of the game, and while you are inside that mode (arcade, training, survival) the changed textures will remain applied. it was a nightmare of duplicates so,after making thousands of duplicates (MANUALLY), i found a way to be able to avoid making duplicates for all the fu**ing game but with some considerations:ġ- Every time you start the game, you will start loading a savestate i made on the title select screen. So you have to make a duplicate for each change of hash. That happens because all textures have a name (hash) and some games have textures with not static hash, so, if the textures hash change, the name of the texture you previously added will not coincide with the new name (hash) of the same texture. you can put new textures in some menus or stages and after playing a stage or going to another menu the new textures will not be applied. This game have problems with texture duplicates. So, It's just a matter of having more options to choose from regarding how to play these games. I know that a lot of people prefer that texture packs keeps the original art style of the game, but, there are other texture packs making that already. So, im using various custom textures here and there, in some cases changing the original look of the stage (sometimes i try to put a texture simmilar to the original and in other situations, textures completely different) What happens with various ps2 upscaled games is that, a lot of the upscaled textures, while looking better, cant hide its ps2 origins. Performance stable for up to 3x native resolution scaling with 4x MSAA and 16x AF, FPS dips and input delay starts to happen when going over 4x scaling.Hello. PAL Version GBLP52 runs very well on default settings with Vulkan backend at stable 50FPS with only slight audio crackling when loading. (The game is forced to start with XFB set to Real, just open the Graphic option to let it use your settings) ![]() Missing Activision and Hudson logo videos and the intro video when XFB is not set to Real on both backends but it can safely be disabled after that for more speed, since the other videos work without it. ![]() Runs well, drops to 55FPS during battles but enabling and lowering CPU Clock Override a bit makes it run at a stable 60. No other changes in the settings manage to get it stable above ~48FPS in-game. The VBeam speed hack alleviates this somewhat, but instead makes the speed of the game change frantically, making it in practice unplayable. Runs well with the recommended settings (as noted above, it no longer needs XFB for videos to work), but with severe slowdowns FPS in menu is at a stable 60FPS, but in-game it drops to between 40 and 50FPS depending on how much is going on on-screen, and stays there. No changes in the settings manage to get it above 40-43FPS in-game. Runs with the recommended settings, but with severe slowdowns FPS in menu is at a stable 60, but in-game it drops to around 30-40 and stays there. Perfect in game with default setting but if you want to see intro movie and animations set the External Frame Buffer to Real Black screen for a bit during intro vid, just skip with the start button once you hear sound. This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. The graph below charts the compatibility with Bloody Roar: Primal Fury since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. No configuration changes are known to affect compatibility for this title. Note: Start Dolphin with these settings - Disable Widescreen Hack in Graphics/Enhancements and set Aspect Ratio to Stretch to Window in Graphics/General.To play properly in 16:9 and eliminate Object pop-in at the edges of the screen during gameplay, before booting the game, use one of the following codes. Unclear, but can likely be resolved with revisions to Texture Cache Accuracy. Text in the Japanese release is messed up. ![]()
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