![]() ![]() During major decisions you can see what other players chose before selecting an option (unless you choose to play offline). The emphasis is on wandering around inspecting your surroundings and picking up objects, though you can’t actually enter many places unless specific plot reasons call for it. There’s a few inventory puzzles, but since you can only carry a maximum of five items at a time (and usually you don’t even accumulate that much at once), there’s less guesswork involved in figuring out what to do next. You can reconfigure the controls, but by default WASD moves, holding down shift at the same time runs, and the mouse cursor looks around and, depending on context and where it hovers, clicking interacts with an object or triggers commentary from the character you’re controlling. The game plays somewhat like a Telltale game (complete with the “This person will remember that”-type notifications), though there’s no QTEs or combat. ![]() Red Thread Games has been patching the game with more graphics settings and fixes to memory management and frame rates, so hopefully those should allow more people to run the game smoothly. While the game ran fine on my computer (I left everything at the default settings), there’s been reports of lack of optimization and the game lagging, especially in Europolis. I found Europolis a bit difficult to navigate initially, but I got used to the locations of different places as I walked around more. The character models mostly look and move fine, and Zoe had different outfits for Storytime and Stark (the latter depends on the career path she’s on). Since you only see one place in Stark, it’s a bit harder to talk much about that world, though I’m sure there’ll be a lot more to see there in later chapters. Europolis looks and feels like a bustling city. Storytime feels surreal with sundry things floating in the sky. The environments are varied and rendered with plenty of details. There’s even another interlude into Saga’s saga, with her now a teenager and chafing under the isolation and house confinement her father imposes on her. Depending on the choice you made at the end of the third book, there’s also the possibility of beginning to reconcile with someone who’d been so antagonistic towards him. Kian infiltrates what’s essentially a magical concentration camp, which serves to further disillusion him of the beliefs he once upheld. ![]() Zoe in particular covers a lot of ground, venturing into old places previously visited by April, such as the now empty bandu camp. Both protagonists step foot into new places, in contrast to exploring only Propast or Arcadia like in previous books (which is a welcome change in environments). The extent of their roles will likely be more apparent in the final episode. There’s references to events in The Longest Journey, with old characters and places making appearances. There’s scenes in which you simply watch a scene without making any choices or interacting with anything. The implications from decisions made in previous books are revealed (get it?) in this episode, some in unexpected ways. ![]() Sections from my review of Book 1 will be in italics.) (While the plot will be different in each book, the gameplay, graphics, and sound are essentially the same. Like any good penultimate chapter, it progresses and ties up some of the plot threads woven by the previous books while setting the way for the conclusion. With this penultimate chapter comes some answers, though naturally the rest will come in the final book. Dreamfall Chapters – Book Four: Revelations ![]()
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